UNITY: 10 Games| Fractal| Meshes| Rendering| Noise| Voxel

UNITY: 10 Games| Fractal| Meshes| Rendering| Noise| Voxel

What you’ll learn

  • Unity Basics: Students will grasp the fundamental concepts of Unity game development, including game objects, scenes, and components.
  • Character Controllers: They’ll learn how to implement character controllers for player movement and interaction within the game environment.
  • 2D and 3D Graphics: Students will explore the creation and manipulation of 2D sprites and animations as well as 3D models and environments.
  • Scripting with C#: Through practical examples, they’ll understand the basics of scripting in C# to add interactivity and functionality to their games.
  • Game Development Process: They’ll gain insight into the game development pipeline, from ideation and prototyping to testing and deployment.
  • Project-Based Learning: Engaging in projects like Gem Collector, Breakout, and Flappy Chopper, students will apply their skills to create complete games
  • Optimization Techniques: They’ll discover methods to optimize game performance and enhance user experience, including efficient scripting and asset management.
  • UI/UX Design: Students will learn to design intuitive user interfaces and engaging user experiences to enhance gameplay and navigation.
  • Advanced Topics: The course will cover advanced concepts such as object pooling, mesh manipulation, rendering techniques, and procedural generation.
  • Portfolio Development: By the end of the course, students will have a portfolio of projects showcasing their Unity skills, re

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