What you’ll learn
- we would start with the basics of OpenGL so that the learner is well aware of the standard libraries and terminologies associated with the world of OpenGL.
- Next, we would learn about Vertex Buffers in OpenGL. Vertex Buffer is used in OpenGL for uploading the vertex data
- we would also have code organization in OpenGL which will enable the learner to develop an organized code by taking into account various abstraction techniques
- In the final section, we would go through textures. Textures are an important section in OpenGL as it is an aspect of decoration of a 3D object typically.
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